A misty February morning at Kalvebod Brygge, Copenhagen Island.
Developer: Piranha Bytes | Released: 2009 | Genre: RPG, Third Person
This was a third person open world RPG in control of a predefined male human – no character customization in this one. It had ruthless beginnings, unforgiving combat, expensive training, no loading in and out of most houses and dungeons, a great sense of verticality in the form of steep cliffs and meandering paths, and NPC that sometimes wouldn’t restrain themselves from calling you a moron and optionally kick your ass if need be.
In other words, a typical Piranha Bytes RPG.
In fact, it felt so much like the first Gothic games that it could almost have been called Gothic 2½. I’ve completed the first three Gothic games a long time ago. (Well, actually I’ve completed all four if you also count Arcania, but it wasn’t made by Piranha Bytes and had a different feel.) The first games in the Gothic series had very ruthless beginnings. I actually never quite enjoyed starting that far down the ladder and it taking so long to get the upper hand, but there is something to be said for finally getting powerful enough to stand toe to toe with the tougher enemies of the game. It gives a very palpable sense of progression in the later parts of their games.
The Piranha Bytes RPG have always felt crude to me in a strangely charming way – kind of like the Paul Norman games on the Commodore 64, such as Forbidden Forest and Aztec Challenge. Lots of cut corners everywhere. Roasting a stew without meat in the pan. Animations where items are just conjured out of thin air. Sound effects that sometimes feel like they don’t belong. That sort of thing. Even though Risen was a reboot with a new publisher in 2009, it still felt totally like a late part of the exact same series. It also still had all the strong trademarks too, like a solid AI for NPC going about their own business.