Be skeptical of the advice of successful people, they suffer from deep survivor bias. Hundreds of other people did exactly what they did and failed. Chances are their success has more to do with luck than the advice they are given you.Grumpy Gamer Blog
I so agree with this. I believed in my site GameDeed.com and kept it going for 4 years, constantly updating it with new features I hoped would finally make the difference. But it just never panned out.
Grumpy Gamer Blog is written by Ron Gilbert, the creator of the original Monkey Island adventure games and more. He just recreated his blog including all his old posts. Check it out.
Read more “Retrospective Games”
Earlier this millennia, I was obsessed with computer games. I played them almost virtually back to back, and today I am both proud and ashamed at the same time that I have completed more than 500 games on the PC. These days it has calmed down to an idling breeze – I barely play one game a month anymore.
The weird thing about this gaming hobby was the way it started. It wasn’t something that came over me as soon as I could hold a joystick. In the 80’s and 90’s, I was almost solely into programming and composing music on home computers. Games just passed me by, and for the most part barely noticing them.
But as is the case with many hobbies, the desire to program and compose eventually turned to dust. I then fiddled a bit with playing and collecting Half-Life maps, created a few of my own, but ultimately also gave that up. The year was 2000, and that’s where I turned to PC games and had an epiphany.
It was like hitting a switch, and I was on fire.
To begin with I played a lot of the contemporary games. No doubt the 3D revolution was part of the reason I was finally grabbed by games, but as I got even more involved in this hobby, writing long diary sessions about each completion, I started to wonder about the classics I had missed out on.
I was judicious enough to reach back in time, fetch a lot of the great ones from before 2000, and complete those too. Some I even had to dig out of the bottom shelf of video game shops.
It had its advantages. I bought a lot cheap – way back when Steam was just hot air. Physical boxes.
Read more “The Blast Jedi”
I just saw the Star Wars: The Last Jedi yesterday, in one of the smaller cinema halls of the place I usually visit. I guess 2D viewers are now regarded as secondary citizens. The 3D versions get the biggest halls, with the best chairs and the best sound.
But I don’t care about 3D. Upgrade it to not need glasses anymore and I’ll give it another shot.
The blog post about the previous movie took a while for me to get out as I waited for a second viewing, but I thought I’d get this one out as soon as I had seen it the first time.
As for the movie itself, it was quite a mixed bag of emotions for my part. I actually didn’t like it much in the first third or so. Much like the same kind of disappointment I felt when I saw The Force Awakens for the first time. The inital battle felt a little bland and they still relied too much on classic elements of the original trilogy. I was really afraid that it would once again try to match many of the beats of the next movie from back then, which is widely regarded as the best of them all – The Empire Strikes Back.
But luckily it did manage to break out of this shell in the last half and actually surprise me with a few scenes I didn’t see coming. It was as if the director Rian Johnson (who was also the writer) knew that he had to do something to break that curse, and he sure did. Especially the final confrontation used a daring idea I liked, even if it really pushed the boundaries of what we knew jedis could do so far.
That doesn’t mean that I turned completely on a dime and now think it’s a marvelous movie. It still has its problems and at the end of the day, I believe that even though it is indeed a better movie than the The Force Awakens, there’s still room for improvement.
Time to move into spoilers.
The funniest coding hack I’ve heard of is probably for the original Wing Commander. The team at Origin Systems were using a specific memory manager that would crash whenever they exited the program. They couldn’t figure out how to fix it, so they just hacked the memory manager to say “THANK YOU FOR PLAYING WING COMMANDER!” instead of “Error in Emm386.sys”.Ask a Game Dev
Ask a Game Dev is a great Tumblr blog for aspiring game developers as well as inquisitive gamers – if you can endure the excessive use of GIF animations everywhere.
Read more “The Later AdLib Music by Vibrants”
This blog post contains the later AdLib music from 1993-94 by Thomas Mogensen, Jesper Olsen, Torben Hansen and Morten Sigaard Kristensen. Most of it was composed in EdLib, an editor I wrote that used the same track editing system as my Commodore 64 editor.
In addition to composing a few test tunes in EdLib, Jesper Olsen also wrote his very own AdLib player and composed tunes for it in an assembler listing. These tunes are also included below.
You won’t need an emulator plugin to play the tunes – they have all been saved as MP3 for easy listening.