The Blast Jedi

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I just saw the Star Wars: The Last Jedi yesterday, in one of the smaller cinema halls of the place I usually visit. I guess 2D viewers are now regarded as secondary citizens. The 3D versions get the biggest halls, with the best chairs and the best sound.

But I don’t care about 3D. Upgrade it to not need glasses anymore and I’ll give it another shot.

The blog post about the previous movie took a while for me to get out as I waited for a second viewing, but I thought I’d get this one out as soon as I had seen it the first time.

As for the movie itself, it was quite a mixed bag of emotions for my part. I actually didn’t like it much in the first third or so. Much like the same kind of disappointment I felt when I saw The Force Awakens for the first time. The inital battle felt a little bland and they still relied too much on classic elements of the original trilogy. I was really afraid that it would once again try to match many of the beats of the next movie from back then, which is widely regarded as the best of them all – The Empire Strikes Back.

But luckily it did manage to break out of this shell in the last half and actually surprise me with a few scenes I didn’t see coming. It was as if the director Rian Johnson (who was also the writer) knew that he had to do something to break that curse, and he sure did. Especially the final confrontation used a daring idea I liked, even if it really pushed the boundaries of what we knew jedis could do so far.

That doesn’t mean that I turned completely on a dime and now think it’s a marvelous movie. It still has its problems and at the end of the day, I believe that even though it is indeed a better movie than the The Force Awakens, there’s still room for improvement.

Time to move into spoilers.

Quote of the Day

The funniest coding hack I’ve heard of is probably for the original Wing Commander. The team at Origin Systems were using a specific memory manager that would crash whenever they exited the program. They couldn’t figure out how to fix it, so they just hacked the memory manager to say “THANK YOU FOR PLAYING WING COMMANDER!” instead of “Error in Emm386.sys”.Ask a Game Dev

Ask a Game Dev is a great Tumblr blog for aspiring game developers as well as inquisitive gamers – if you can endure the excessive use of GIF animations everywhere.

The Later AdLib Music by Vibrants

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This blog post contains the later AdLib music from 1993-94 by Thomas Mogensen, Jesper Olsen, Torben Hansen and Morten Sigaard Kristensen. Most of it was composed in EdLib, an editor I wrote that used the same track editing system as my Commodore 64 editor.

EdLib (Editing)EdLib (Instruments)

In addition to composing a few test tunes in EdLib, Jesper Olsen also wrote his very own AdLib player and composed tunes for it in an assembler listing. These tunes are also included below.

You won’t need an emulator plugin to play the tunes – they have all been saved as MP3 for easy listening.