One Knight Stand

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Here’s my first GoatTracker SID tune in standard PAL speed. It was made for the 8580 SID chip.

The bass drum instrument is not quite as sharp in the packed tune as it was in GoatTracker. Perhaps it was the packer that messed with this – I’ve had similar difficulties with my own packer back in the day. Does anyone know how to match that in the packed tune?

Here’s the SID tune: One_Knight_Stand.sid

Inside

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Spoiler warning! I will pretend that you have already played the game.

This game was so permeated in atmosphere it was almost dripping from it, but it also helped that it was the very first game I played on my new 32″ Acer Predator XB321HK monitor, and in 4K of course.

It was very similar to Limbo, the previous game by the same developer. So much so that it almost felt like Limbo II. Again it was a platform puzzle game mostly scrolling to the left, and again I sometimes had to run for my life from evil men in a story without a beginning. It even started in exactly the same way – here’s the kid; now go. No backstory or tutorial for you.

Screenshot

Where Limbo was almost all black and white, Inside had a very faint use of color. The kid in my control was wonderfully animated, especially considering that he didn’t have a face. Music was rare. Most of the time it was a humming ambient sound to complete the feeling of an amazing atmosphere. And the controls were incredibly sparse. Move, jump and interact. Sometimes interacting in a direction.