Deadfall Adventures

Read more “Deadfall Adventures”

This was an FPS from 2013 with puzzles to be solved by an ancestor of Alan Quatermain. It took place in 1938 in Egypt, Arctic and Mayan ruins, and usually together with Jennifer, a female partner. It was all very Indiana Jones. Together with waves of Nazis, it made it feel like Wolfenstein meets Tomb Raider.

It was also an unremarkable game in many ways, with a B-movie plot featuring cliché-riddled dialog and stereotypical characters. The fights were simple and predictable, but luckily also not quite as common as I expected. There were a lot of calm moments solving puzzles or finding treasures. The latter could upgrade my health, marksmanship or my flashlight, but it honestly didn’t feel like it mattered much.

Screenshot

At the bottom line there were a lot of flaccid elements of this game to give it an equally mediocre score, but at least the level design was almost worth the price of admission. It wasn’t phenomenal – get up close and some circles were octagons – but from a distance, the environments actually looked quite nice.

But the game design wasn’t always solid. There were a lot of cutscenes without interaction for many levels, then about halfway through I suddenly had to hit keys and mouse buttons in what the game considered a typical QTE. That was late for this change of heart. Most puzzles were easy and took only seconds to solve through, but there were confusing exceptions where the solution was pretty obscure.

Same thing about finding the treasures for upgrading my abilities.

Quote of the Day

I can’t play an MMO as a single player game these days. I find it oddly, echoingly lonely to explore a vast world without having the buzz of guild or buddy chat quietly in the background.kedaha, Quarter to Three forums

I’ve been able to solo some of the later expansions of World of Warcraft lately, but I do feel this problem in every MMORPG I touch these days.

In fact, probably the main reason I got so much into EverQuest 2 in 2008 and even tried raiding was that I got headhunted into good guilds that immediately spawned some good chat and companionship. Without that I would probably have given up on the game.