The Gamer Tag

Read more “The Gamer Tag”

While searching for other gaming blogs to subscribe to, I’ve seen a phenomenon repeated on several of them called The Gamer Tag. Basically it’s just copying a list of questions related to video games that other bloggers have also answered. Examples of this can be found at e.g. A Reluctant Hero, The Hannie Corner and A Geek Girl’s Guide. But there are probably many other great examples out there.

So, with the twist of me being the pure PC gamer that I am, I’ve decided to have a go at this one too.

ECE Show II in 1990

Read more “ECE Show II in 1990”

Here are some of the pictures I took at the ECE Show II in London, September 1990.

The fourth part in my blog series about my computer chronicles had these words about it:

I went there on a ship with Niels from Channel 42 and his friend, Henrik. The Ikari guys also went there. I didn’t try to sell our music at the show this time, I was just there for fun. I briefly met Charles Deenen but it was merely to exchange a sentence or two. And just as I feared that we would never find each other at the show as agreed, Deek from Scotland suddenly popped up and introduced himself.

Computer Den in 1995

This is a small gallery of my “computer den” at my parents place in 1995, just prior to moving into my own apartment in Vangede – where I’m still living at the time of typing these letters.

So this is where it all started and ended on the Commodore 64. Where I created my music editors on both the C64 and AdLib on the PC, and where I composed most of my chiptunes.

Again, I apologize for the potato quality. It was a really lousy camera.

C64 Freaks

Here’s a collection of photos from 1988 to 1999 of various oldskool computer freaks, including yours truly. I apologize for the potato quality of the earlier ones – both my camera and my scanner at the time sucked.

People who know me would probably want me to explain those two last ones. I’ve been overweight most of my life, but around that time I actually managed to lose more than 30 kg.

Too bad it didn’t last long. 🙄

The Swapper

Read more “The Swapper”

Developer: Facepalm Games | Released: 2013 | Genre: Platform, Puzzle

This was a platform puzzle game with very little dexterous jumping, at least across gaps. It was focusing on the story and the interconnecting puzzles, sometimes with more than one puzzle chamber available at a time. The goal was usually to obtain a few orbs from these puzzles to turn on something and proceed.

It had incredibly convincing graphics. Together with the overuse of blurry, out of focus surroundings and the strong echo/reverb on the sound effects, it made for a very dark and creepy atmosphere indeed. There were no monsters, but those from Aliens would have felt right at home here. No doubt about that.

Handcrafted art assets and clay was used to create the game levels.

Screenshot

I could clone up to four versions of myself that moved like I did, and I could swap my point of control with the other mouse button. Pads had to be stood on, crates pushed, red lighting prevented swapping, cyan lighting prevented cloning, and magenta lighting prevented both. Sometimes there were also air shafts. These rules created puzzle chambers that were sometimes quite challenging. It was also not uncommon that I had to clone and swap in a timely manner, usually while the clone was in midair.

There was a light story where I sometimes briefly spotted another astronaut that said a thing or two, I could pass by strange stones that “thought” a few lines of text to me, and apparently it all took place onboard an enormous spaceship. However, I didn’t play much more than 1½ hours until I abandoned it. Somehow the game made me feel uneasy, like I couldn’t relax and have a good time when I played it.

UPDATE: I went back and completed the game after all.