Read more “The Gamer Tag”
While searching for other gaming blogs to subscribe to, I’ve seen a phenomenon repeated on several of them called The Gamer Tag. Basically it’s just copying a list of questions related to video games that other bloggers have also answered. Examples of this can be found at e.g. A Reluctant Hero, The Hannie Corner and A Geek Girl’s Guide. But there are probably many other great examples out there.
So, with the twist of me being the pure PC gamer that I am, I’ve decided to have a go at this one too.
Read more “Dexion Christmas Party in 1990”
Here are the pictures I took at the Dexion demo party at Højstrupskolen in Odense, 26-29 December 1990. It’s the final series taken with that lousy camera I used at the time.
Read more “Censor Halloween Party in 1990”
Here are two pictures from the Censor Halloween party in Gothenburg, Sweden, held in November 1990. I thought I had more pictures from this party, but at least they show a few interesting C64 freaks.
Read more “ECE Show II in 1990”
Here are some of the pictures I took at the ECE Show II in London, September 1990.
The fourth part in my blog series about my computer chronicles had these words about it:
I went there on a ship with Niels from Channel 42 and his friend, Henrik. The Ikari guys also went there. I didn’t try to sell our music at the show this time, I was just there for fun. I briefly met Charles Deenen but it was merely to exchange a sentence or two. And just as I feared that we would never find each other at the show as agreed, Deek from Scotland suddenly popped up and introduced himself.
Read more “Bergen Demo Party in 1990”
These are the pictures I took at the demo party by Full Force, Contex, The Shadows, Megastyle and Science 451 in Bergenshallen, July 1990 – an indoor ice hockey arena. Still the same awful potato camera.
Read more “Horizon Easter Party in 1990”
Here are all the somewhat blurry pictures I took at the Horizon Easter party at Vårby-skolen in Stockholm, 13-16 April 1990. I really wish I had used a better camera back then.
Read more “Randers Demo Party in 1989”
Here are most of the pictures I took at the Dominators/Upfront/Trilogy party in Randers, 26-30 December 1989. It was probably the best of the demo parties I was part of in the oldskool days.
This is a small gallery of my “computer den” at my parents place in 1995, just prior to moving into my own apartment in Vangede – where I’m still living at the time of typing these letters.
So this is where it all started and ended on the Commodore 64. Where I created my music editors on both the C64 and AdLib on the PC, and where I composed most of my chiptunes.
Again, I apologize for the potato quality. It was a really lousy camera.
The Amiga table and a ton of comic books
My collection of Amiga disks
My guest PC and Korg M1
These were my two rooms from 1985-1995
JCH sitting by his PC next to his Korg M1
Here’s a collection of photos from 1988 to 1999 of various oldskool computer freaks, including yours truly. I apologize for the potato quality of the earlier ones – both my camera and my scanner at the time sucked.
JCH sitting by his Commodore 64 in September 1988
Zoolook at JCH’s place in October 1989
Zoolook at JCH’s place in January 1990
Drax sitting by JCH’s Commodore 64 in July 1990
Drax and JO at JCH’s place in July 1990
MSK in JCH’s apartment in April 1996
JCH in his apartment in 1999
JCH in his apartment in 1999
People who know me would probably want me to explain those two last ones. I’ve been overweight most of my life, but around that time I actually managed to lose more than 30 kg.
Too bad it didn’t last long. 🙄
Read more “The Swapper”
Developer: Facepalm Games | Released: 2013 | Genre: Platform, Puzzle
This was a platform puzzle game with very little dexterous jumping, at least across gaps. It was focusing on the story and the interconnecting puzzles, sometimes with more than one puzzle chamber available at a time. The goal was usually to obtain a few orbs from these puzzles to turn on something and proceed.
It had incredibly convincing graphics. Together with the overuse of blurry, out of focus surroundings and the strong echo/reverb on the sound effects, it made for a very dark and creepy atmosphere indeed. There were no monsters, but those from Aliens would have felt right at home here. No doubt about that.
Handcrafted art assets and clay was used to create the game levels.
I could clone up to four versions of myself that moved like I did, and I could swap my point of control with the other mouse button. Pads had to be stood on, crates pushed, red lighting prevented swapping, cyan lighting prevented cloning, and magenta lighting prevented both. Sometimes there were also air shafts. These rules created puzzle chambers that were sometimes quite challenging. It was also not uncommon that I had to clone and swap in a timely manner, usually while the clone was in midair.
There was a light story where I sometimes briefly spotted another astronaut that said a thing or two, I could pass by strange stones that “thought” a few lines of text to me, and apparently it all took place onboard an enormous spaceship.
However, I didn’t play much more than 1½ hours until I abandoned it. Somehow the game made me feel uneasy, like I couldn’t relax and have a good time when I played it.
UPDATE: I went back and completed the game after all.