While playing the expansion Warlords of Draenor, I grabbed a lot of HUD-less screenshots – most towards another flight path. I’ve collected the best of them here, zone by zone.
Developer: Blizzard Entertainment | Released: 2014 | Genre: MMORPG, Fantasy
It didn’t take another 6 years to play the next World of Warcraft expansion like it did last time, more like 6 months or so. It helped that the theme was more interesting, the garrisons were enticing, and again it was another free expansion because of Legion being the one the masses focused on at the moment.
And most importantly, how did Draenor compare to Outland?
To get one thing right off the bat, I liked Warlords of Draenor more than Mists of Pandaria. There really is something to be said for how the darker story lines and enemies befit the game. I thought Pandaria was an interesting departure, but at the end of the day I feel more at home fighting orcs and demons in sinister landscapes. And Draenor had some amazing looking zones too.
There’s been another change this time. I’ve decided to convert all the diary text to past tense and not have any of the blockquotes anymore. It makes it easier to adapt and split up text into more paragraphs.
Bricaard was getting so prominent in the guild that I barely had time to do my own stuff anymore. I harvested the usual bout of herbs in the three zones I usually visited, but during this a couple of guildies invited me to help them out with various elite quests. Later I wanted to farm highborne undeads in Winterspring. I was invited then to UBRS but declined, but as the raid plans were changed to LBRS they repeatedly tried to invite me again. And later, Sino tried to invite me to a run in Dire Maul.
Doing UBRS/LBRS and Dire Maul could be okay, but I didn’t want to do them 24/7.
I tried various methods of farming to gather money for my epic mount quest. Some ogres in Deadwind Pass dropped money and loot, and were relaxing to farm. I quickly stopped farming blood elves in Azshara, however, after I discovered that they could heal themselves. I really despised that because of how long it took for a paladin to wear them down. A few satyrs nearby were better targets, but their loot was on par with the ogres, and they were closer to Ironforge. I also did another round in the three zones harvesting herbs. I don’t think I have had so much stuff for sale at the auction house at once. Unfortunately it was a slow process. I only reached 170g this day, and I was at 110g a day or two earlier.
There was a long way to the 400g I needed for the epic mount quest.
I helped Gast and Argethon kill Hexx in Hinterlands and release the captured gryphon pup. Then it was time for a genocide in Felwood. I joined Tamako, Stovamor and Saphire and we all went crazy killing teddies. The goal was to increase the reputation for the Timbermaw faction, and we also managed to wrap the green bar around from unfriendly to neutral. Unfortunately we needed to wrap the bar around a few times more before we could at least talk to the Timbermaw and buy formulas and recipes from them. It also got old fast just circling around the same green pond killing the frequently spawning teddies.
I’m back writing this series after a big break pondering whether to continue it. Turns out that it’s a great way to condense my diary sessions and combine them with the relevant screenshots, and it also had a few readers as well, so I’m going to continue writing the parts. However, one thing I’ve decided to do this time is reducing the amount of screenshots as that really got out of hand in the previous parts.
But don’t worry, there will still be plenty.
I started this month with various quests in Felwood and Winterspring, notably those about the lady by the warm pond, killing a patrol of white furbolgs, and getting ten rare pelts from yetis.
I did something to a meddlesome quest in Winterspring, I probably should have done some more – I cheated like the worst scoundrel. I had to traverse a deep cave with loads of elite dragonkin monsters. It was another one of Blizzard’s stupidly difficult quests. On the nice web site, Thottbot, they recommended that I took off all my equipment and then just ran inside, expecting to die a few times on the way. So that’s what I did. Soon I came to a symbol in the floor at the end that teleported me out on a mountain top where a lady was standing that I needed to talk to. Back in Everlook I put on all my gear again, and as a result of the “naked” trick I didn’t have to pay to get it repaired. In your face, Blizzard!2 June 2005
I was back in Scholomance where I tried a new AssistHelper add-on that made it easier to hit whatever the main assist was hitting. It made attacks more coordinated, killing groups of monsters more efficiently.
Nick, who had already been very helpful on several occasions, offered to help me level up enchanting by donating a lot of his enchantment materials from his horde character, Pannick.
Developer: Blizzard Entertainment | Released: 2012 | Genre: MMORPG, Fantasy
So I finally gave in and went back to World of Warcraft to check out Mists of Pandaria – the expansion right after Cataclysm. Curiosity and nostalgia got the better of me. Last I played this game was about 6 years ago. In fact, the last report about it should be right here in the 2011 line of blog posts.
If you’re wondering how it’s like to level from 85 in 2017, in a time where two more expansions may have affected the balance of health and damage, look no further. It was all solo – no dungeons or raids.
And I can say right off the bat that it was too easy, even for a jellyfish like me. I can’t for logical reasons say if it was always like this or if the two later expansions and all their patches have affected the balance. I sure hope it was harder when the expansion arrived in 2012. I played my main Retribution Paladin and I could kill almost all solo enemies in approximately two ability attacks. Typically a judgment and then a follow-up. Solo enemies also did really weak damage to me, typically a total of much less than 10%. I rarely bothered with healing spells, food or bandages. The only place where it felt like Blizzard finally turned the tides was right after going through the wall gate into the north area of Townlong Steppes. There were a few mobs here that actually smacked my health bar down for me to see an actual gap.
But alas, it turned out to be the exception that proved the rule.
Izz from our guild (a level 42 Priest) and I went to Arathi Highlands where I managed to close a couple of elite quests. First we killed the stone giant Fozruk (he was easier than I thought) and then we entered Stromgarde Keep to get the artifacts in the tower. Here we found a Paladin and a Warrior had just wiped. I resurrected them both, and as thanks they helped us both get the artifacts. It’s in situations like these that the game really shines and shows when an online game can be really fascinating.1 May 2005
One thing I have skipped so far is that I wanted Bricaard to be a great enchanter. I had increased this skill meticulously by disenchanting a lot of gear and buying materials from the auction house.
I managed to buy the final reagents at the auction house and was ready for a trip to Uldaman to reach the enchanting master. Degaul and Sebastianus from my guild lent me a hand, and we quickly found the inconveniently placed woman. I bought the artisan level and trained from 225 to 250 using the reagents, thereby squeezing all the recipes available out of her. Nice keeping it to just one trip.3 May 2005
After a few short visits here and there in Azeroth, I went to Hinterlands and picked up quests. The town Aerie Peak used new building prefabs I hadn’t seen before. There were planes and tanks inside. I killed trolls and found a lot of feathers. After delivering the quests I dinged to level 51 and was finally able to get the new buff spell Blessing of Kings. It could increase all the attributes of a player with 10%.
I bought some plate armor at the auction. My level 40 paladin now had more than 2000 hit points and was getting close to 3000 armor. I redefined the keys
Q for my mount and
E for Seal of Command.
Along with Danes from my current guild we started a chain of runs in Scarlet Monastery, a big place that was split up in several smaller dungeon instances. The journey there was actually quite a hassle. We started in Southshore, rode past the magical sphere of Dalaran, swam through a lake with small islands, then rode through a low-level Horde zone with a couple of lethal “Level ??” PvP soldiers on our tails.
First we visited the Graveyard (the smallest with no quests) and then the Library. It went well for a while but on the way out we pulled too many. Here I tried using Divine Intervention, a timed shield of immunity to protect another player from harm while the enemies run back. Throwing this spell was always a suicide on my part and the other player was then supposed to revive the fallen party members afterwards.
Unfortunately the guildies didn’t know about this mechanism and we just wiped anyway.
Another not so cool thing was that our pulling player did so using his character instead of a ranged weapon or spell. Nevertheless it went better in the Armory and we even killed the boss Herod. As he died it started pouring in with several dozens of additional enemies, but luckily they were not elite and could be exterminated with area of effect (AOE) spells. We did okay – but there was still a lot to learn.
After getting the guild tabard for Bricaard (it made me look like a royal knight) I helped my friend Marc with my priest for a while, but it was boring doing the same quests again that I had already done with Bricaard. It was probably the first good hint that leveling alts wasn’t really for me.
Bricaard then went to Duskwood, the third zone that took place in an ominous dark forest with undeads. I was together with Bulwai most of the time, and he told me about a Scandinavian guild that he was also a member of. All of the members were grownups and there was a friendly tone. Unfortunately the guild leader was on a ski vacation, so I had to wait a while in case I wanted to change guilds.
Questing with Bulwai in Duskwood was great some of the time, but it wasn’t always fantastic.
This is part 1 in a continuous series about my time in World of Warcraft, from when I started playing in 2005 and onwards. I can’t guarantee that I will go all the way, but I’ll try to add parts when I’m in the mood for more.
I was a bit of a late bloomer when it came to video games in general. Back in the 80’s and 90’s on the C64 on Amiga, I was much more interested in coding, making chiptunes and being part of the demo scene culture. This continued in the 90’s on the PC where I was into AdLib music. I dabbled a little bit with adventure games and the first couple of Tomb Raider games, but I never considered it serious.
This changed radically in 2001 with an epiphany, almost like flipping a switch. Suddenly I was grabbed by single-player PC games and played them back to back, like I was possessed. Every game was pondered and described in my digital diaries, a writing habit I had started back in 1996 and still do to this day. I now considered it an honorable and fascinating hobby to experience and complete PC games.
I listed my victories in Excel and to anyone else, it might have seemed like genuine OCD.
But burning through single-player video games like that of course made me step up several times to keep the hobby fresh. I started playing RPG, a genre I had never really touched before. I didn’t only play the new stuff, I also went back and played a lot of the classic RPG and FPS. I completed isometric RPG like the Baldur’s Gate series and then Morrowind in 2004, a game I found too overwhelming at release.
After having completed more than 250 games and reaching 2005, I was starting to get a bit bored with a lot of single-player games. It was getting harder finding innovative titles and the novelty was wearing off. To make matters even worse, I was sort of slapped completely silly by one exceedingly impossible mission in Tribes: Vengeance that frustrated me enough to actually make me consider quitting the hobby.
I needed a change, and that’s when I started hearing about World of Warcraft.
Once upon a time, back in May 2005, I logged on my Paladin in World of Warcraft. I went to Silithus to grind Dust Stormers in the hopes of acquiring a few drops of Essence of Air for crafting. It was tedious business as I had to kill a lot of them for just a few measly drops of those, but that’s what I did back then and I actually enjoyed it.
But just as I started killing the umpteenth Dust Stormer, my World of Warcraft client froze. Oh no, I thought – it’s going to disconnect, and when I return, I bet the Dust Stormer finished the job. I was right. Disconnect, relog – and my Paladin was dead. Cursing and shouting commenced.
Being killed because of a disconnect was rare for me back then as it is today, as I usually make sure I have a stable computer and ditto internet connection. Not much I could do about it anyway, so I ran back, resurrected, and continued killing Dust Stormers. A few minutes later, something extraordinary happened; one of them dropped an epic item. This one, to be precise:
It doesn’t look like much today, but back in 2005 it was pretty good. It cheered me up and I instantly used it, but it also had me thinking. Was a GM looking over my shoulders, saw me disconnecting, felt sorry for me, then decided to make it up for me? Nah. Probably just a coincidence. Occam’s Razor and all that. I continued grinding and that was that.
6 Years Later
Fast forward to May 2011 – actually it was just yesterday. I logged on my Cleric in Rift. I went to Shimmersand to do some solo quests for XP, as I was only level 48 (still not quite there yet). Killed some basilisks around a pond and a few humans. I took another look in my quest log and saw that I needed to kill four Volcanic Flames, so I walked into the relevant canyon and spotted one.
Hm. It’s elite? Strange. Perhaps there’s a trick about finding a thing that will weaken them, so I didn’t think more of it and walked past a few of them. Then I took another close look at one of those fire elementals. It was indeed elite, but it didn’t look all that tough. Only about 11K health. I decided to give it a try and pulled it. It was a tough fight and I had to use a few potions, but I actually thought I was on top of it. I could have won it.
But then the game client froze. Oh no, I thought – it’s going to disconnect, and when I return, I bet the fire elemental finished the job. I was right. Disconnect, relog – and my Cleric was dead. Cursing and shouting commenced.
I thought this felt familiar, but never mind. I took a look in my quest log and only now I realized that the quest was for groups of three players. Bleh. I abandoned it and went back to the pond to kill some more basilisks and humans.
And then, just a few minutes later, this item dropped from an unimportant solo mob:
Not only was it an item I could use for my class, it was also a pretty cool update. How convenient, wouldn’t you say? I’m not buying this anymore, developers. You have some kind of “Disconnect Gift” algorithm going on, don’t you? If someone is disconnected in the middle of a solo fight and dies, you activate a high chance of getting an epic item within the next few minutes. Just as some sort of apology and to make sure the player doesn’t do anything stupid like, say, rage quitting.
Actually, this could still all be a coincidence and I just got lucky both times and there really is no trick going on. But how about you? Have you ever had a suspiciously cool drop in an MMORPG shortly after a death due to e.g. a disconnect?