Game Boy Music by Drax

Thomas Mogensen not only composed a ton of awesome C64 tunes, he also composed for a few Game Boy Color games in the late 90’s. This page contains all the work he has done, including demo tunes.

The process of creating these tunes actually began in FastTracker 2. Thomas composed the tunes using samples from a Game Boy Color. The saved XM files were then converted to Game Boy Color binaries using a tool coded by Thomas Egeskov Petersen. The Game Boy Color hardware has two square wave channels, one wave channel, and one noise channel, but note that most in-game level tunes only use two voices.

Everything has been converted from the original XM files to MP3 for easy listening.

Jim Henson’s Bear in the Big Blue House

Bear in the Big Blue House for Game Boy Color was developed and published by Ubisoft in 2001.

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KRTL: Jay und die Spielzeugdiebe

Jay und die Spielzeugdiebe (“Jay the Lion”) for Game Boy Color was developed by Eclipse Entertainment and published by THQ in 2000. It was only released in Germany.

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Micro Machines V3 (Unused)

Thomas made the music below for the Game Boy Color version of Micro Machines V3, but it was replaced with music by Thomas Egeskov Petersen (Laxity) in the final game (not included here). The game itself was developed by Novalicious and published by THQ in 2000.

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The Land Before Time

The Land Before Time for Game Boy Color was developed by Eclipse Entertainment and published by Swing! Entertainment Media in 2001.

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Demo Music

The following tunes were just made to test the Game Boy samples and the converter.

Updates

June 27, 2017: Added screenshots (zoomed from 160×144 to 220×198).

3 comments on “Game Boy Music by Drax

  1. Lovely stuff! Any chance for GB binaries or sources? I’d love to check Ting on real hardware!

  2. Thanks! If I’m not mistaken they used Mplay2 player written by Laxity in those games. He was nice to share MPlay1 sources back in the days while Mplay2 was for commercial projects. Unfortunately web archive didn’t mirror it and it’s nowhere to be found.

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